Paste a link.
Pick a range.
Press YEET.

  • Adobe Premiere ProVersion 25 and up
  • DaVinci Resolve StudioVersion 18.1 and up

The clip downloads, converts and lands on your Premiere Pro or Resolve timeline, ready to scrub. No pulling a three hour stream to use twenty seconds of it.

Windows 10/11 and macOS on Apple Silicon. Wrong platform? All downloads are at the bottom.

2
Editors
4K
GPU encoded
100%
Free & open source
The YEETingus window: a video link, in and out points, quality and insert-at controls, the amber YEET into timeline button, and a clip history on the right.

How it works

Three panels in the app, three steps here.

  1. Paste a link

    YouTube, Twitch, or anything yt-dlp can read. A share link with ?t= fills the in point for you.

  2. Pick a range

    Type in and out points, or hit 15s, 30s, 60s or Whole. Choose a quality cap and whether it lands at the playhead or the start.

  3. Press YEET

    Only that range is downloaded, converted for smooth scrubbing, matched to your frame rate, and dropped onto the timeline.

Drops clips into your editor

A separate app that talks to the editor you have open. The clip lands at the playhead or the start of the timeline, at the timeline's frame rate, in either of these.

DaVinci Resolve

AV1 on the GPU, up to 4K, HDR kept. Needs the Studio edition, 18.1 or newer.

Preferences → System → General → External scripting using → Local

Premiere Pro

HEVC, because Premiere does not decode AV1. Version 25 or newer, with Creative Cloud installed.

Install the panel from Settings → Editor → Premiere Pro, then open Window → UXP Plugins → YEETingus and dock it.

What you get

Frame-accurate range

Type 90, 1:30 or 00:01:30, or hit 15s, 30s, 60s or Whole. A share link with ?t= fills the in point. Only that range is downloaded.

Scrubs like a proxy

Half-second keyframes and the timeline's own frame rate, so it plays back smoothly the moment it lands. No retiming, no optimised media.

Up to 4K, on the GPU

Format detection tells you what is really available. Hardware encode to AV1 for Resolve or HEVC for Premiere, with a CPU fallback.

A history that remembers

Every clip kept with thumbnail, title, channel, length, size and date. Re-YEET, preview, copy the link, open the folder, or tick and delete in bulk.

Editor optional

A live status dot shows which project and timeline you are connected to. No editor open? Download-only mode still works, even offline once tools are fetched.

Knows before it downloads

Age-restricted videos are detected up front rather than failing halfway through. Clips are filed per video in your Videos folder, or wherever you point it.

Every clip, kept

The right-hand panel remembers everything you have pulled: thumbnail, title, channel, range, size and when. Before you download, it shows which resolutions the source actually has.

  • InsertSend it to the timeline again, at the playhead. No re-download.
  • PlayPreview the clip in your default player before you commit it.
  • Copy linkThe original source URL, back on your clipboard.
  • Copy title / channelClick the title or the channel name to copy it. Handy for credits.
  • Open folderReveal the file on disk. Clips are filed one folder per video.
  • Bulk trashTick the clips you are done with and delete them together.

Install

One download, then tell your editor about it (see the cards above).

Windows 10 / 11

  1. Download the .exe and run it. Nothing else to install.
  2. First launch fetches yt-dlp, ffmpeg and Deno, and walks you through enabling your editor.
  3. Defender may flag the unsigned build once. Checksums are on the release page.

macOS, Apple Silicon

  1. Install ffmpeg first: brew install ffmpeg
  2. Download the .dmg, open it and drag YEETingus to Applications.
  3. Gatekeeper may object once: right-click → Open. First launch fetches yt-dlp and Deno and sets up your editor.

Good to know

  • yt-dlp, ffmpeg and Deno are fetched on first launch, not bundled. On macOS, run brew install ffmpeg first.
  • Apple Silicon has no AV1 encoder, so Macs use HEVC for both editors. Intel Macs and Linux are untested.
  • Builds are unsigned, so Defender or Gatekeeper may object once. Checksums and the reasoning are in the readme.
  • No auto-update yet; check the releases page now and then. Drop-frame timelines can land a frame or two off the playhead.
  • MIT licensed. No telemetry, no analytics, no account.